## Polygons

You’ve already learned about points, lines, angles, shapes and other objects in geometry. A **polygon** is any shape which is made up only of straight lines. A square, for example, is a polygon, but a circle is not. Select all of these shapes which are polygons:

If all the sides of a polygon have the same length, it is called a **regular polygon**. Select all of these shapes which are regular polygons:

Regular triangles are often called **equilateral triangles**, and reqular quadrilaterals (4-gons) are often called **squares**.

Finally, the sides of a polygon are called **edges**, and the points are called **vertices**. However these are enough words and terminology for now…

## Angles in Triangles

Every triangle has three **internal angles** – angles at every vertex on the inside. In this diagram you can move the vertices and see what happens to the internal angles. Try making all angles as large as possible, or as small as possible, or as equal as possible.

In *any* triangle, the sum of the internal angles is always

This is one of the most fundamental results in geometry and it is not difficult to see why.

First we take one of the sides of the triangle and draw a parallel line through the remaining vertex.

Now we can shift the green and blue angles *up one level*, because they are

Finally we can flip the red angle over, because they are

Now the **blue**, **red** and **green** angle form exactly one semicircle, which is 180°. Like before, you can move the vertices in the diagram to see that this works for *any* triangle.

Since we know the sum of the angles in every triangle, we can also work out the size of a missing angle.

### Find the missing angles

Exercises under development…

## Angles in Polyhedra

Next, let’s have a look at quadrilaterals.

It seems that the sum of the internal angles is always

This is no only a full circle rotation, it is also twice the sum of triangles. And this is because we can split every quadrilateral into two triangles.

The same, of course, also works for larger polygons. We can split a pentagon into

In general, a polygon with

Remember that in regular polygons, all sides have the same length and all angles are all the same size. Therefore we can calculate the size of a single internal angle in a regular polygon:

angle = *x* – 2)*x**x*

In particular, the sum of a regular polygon with

## Quadrilaterals

Quadrilaterals are polygons with four sides. There are several special kinds of quadrilaterals:

Any quadrilaterals could fall into more than one of these categories. Let’s have a look at a simple example:

This shape is clearly a

But top and bottom pairs of adjacent sides also *each* have the same length. Therefore this is also a

And both pairs of opposite sides are parallel, so this is also a

Finally, if both pairs of sides are parallel, then *one* pair of sides must also be parallel. Therefore we also have a

To avoid this kind of ambiguity when identifying quadrilaterals, we usually only use the *most specific* one – or the type furthest down in the tree diagram above. In the above example that would be a

### Identify the Quadrilateral

Exercises under development…

We often need to calculate the area of quadrilaterals. The area of a square is simply its width squared. The area of a rectangle is the

For other quadrilaterals, we first have to try to “convert” them into rectangles.

### Parallelogram

Notice how the overlap on the left is exactly the same as the gap on the right. Therefore the area of the **blue parallelogram** is **red rectangle**. This means that the area of any parallelogram is simply

**base** × **height**.

### Kite and Rhombus

Each the four smaller rectangles are exactly half blue. Therefore the area of the **blue kite** is half the area of the **red rectangle**. In other words, the area of a kite or rhombus is always

**width** × **height**.

### Trapezium

Notice how the gaps on the left and right are each exactly as big as the overlap on that side. The width of the **red rectangle** is the average of the widths of the top side and the bottom side of the **blue trapezium**. Therefore the area of a trapezium is

**top** + **bottom****height**.

### Area of Quadrilaterals

Exercises under development…

If we connect the centers of the four sides of a quadrilateral, we get

It looks like the quadrilateral on the inside is always a

Explanation coming soon…

## Tessellations

Polygons appear everywhere in nature. They are especially useful if you want to tile a large area, because you can fit polygons together without any gaps or overlaps – these patterns are called **tessellations**.

And, of course, humans have copied many of these natural patterns in architecture and technology:

Here you can create your own tessellations with regular polygons. See if there are any shapes that tessellate well or not at all, and try to create interesting patterns.

When creating tessellations with regular polygons, you'll have noticed that some kinds of polygons tessellate easily, while others don’t tessellate at all.

This has to do with the size of their internal angles, which we leaned to calculate before. If you can make multiples of their internal angle add up to

You can also make tessellations out of multiple different kinds of regular polygons, provided their combined internal angles make 360°:

Notice, however, that none of these tessellations contain a regular

And of course we can make tessellations out of non-regular polygons as well:

Interactive diagram coming soon…

Triangles always tessellate. Their internal angle sum is

Interactive diagram coming soon…

Quadrilaterals always tessellate. Their internal angle sum is

Diagram coming soon…

Pentagons sometimes tessellate, but only if they have particular shapes.

Many artists came up with much more complicated tessellations, most famously

All the tessellations we saw so far have one thing in common: they are *periodic*. This means that they consist of a regular pattern that is repeated again and again. They can continue forever in all directions and they will look the same everywhere.

In the 1970s, the English mathematician *non-periodic* tessellations – they still continue infinitely in all directions, but it will *never* look exactly the same. These are called **Penrose tilings**, and you only need a few different kinds of polygons to create one:

## Polyhedra

Up to now we have looked at what you can do with polygons in a flat, two-dimensional world. We can also connect polygons to form three-dimensional solids – these are called **Polyhedra**.

The sides of a polyhedron are called **faces**, the lines where faces meet are called **edges**, and the corners where **edges** meet are called vertices.

Diagrams and Euler’s Formula coming soon…

## Platonic Solids

Just like we defined *regular polygons* as particularly symmetric polygons, we can create particularly “regular” polyhedra – for example, only using just a single kind of regular polygon:

To create a 3-dimensional object, we need at least

We can create a polyhedron where three equilateral triangles meet at every vertex. The result is called a | ||

If four triangles meet at every vertex, we get a different polyhedron called | ||

If five triangles meet at every vertex, we get another polyhedron called | ||

If six triangles meet at every vertex we don’t get a polyhedron: just a flat | ||

We always need a |

We can do the same with squares:

If three squares meet at every vertex, we get a | ||

If four squares meet at every vertex, we get another tessellation. Like above, five or more squares also won’t work. |

Next, let’s try pentagons:

If three pentagons meet at every vertex, we get a polyhedron called | ||

Like above, four or more pentagons |

And similarly for hexagons:

If three hexagons meet at every vertex we get a flat tessellation but no polyhedron. And again, four or more hexagons also don’t work. |

The same also happens for all regular polygons with more than six sides. They don’t tessellate, and we certainly don’t get any 3-dimensional polygons.

Thus, there are **Platonic Solids**, named after the Greek philosopher

Plato believed that all matter in the Universe consists of four elements: air, earth, water and fire, and that these correspond to different Platonic solids. The fifth, he thought, was the shape of the entire Universe. Today we know that there are more than 100 elements which consist of spherical atoms, not polyhedra.

Try to fill in the following table with properties about the platonic solids:

Tetrahedron | Cube | Octahedron | Dodecahedron | Icosahedron |

Fire | Earth | Air | The Universe | Water |

12 Edges | 20 Vertices 30 Edges | 12 Vertices 30 Edges |

Notice how the number of faces and vertices are **dual solids**.

We can even turn one into each other, by “replacing” every face with a vertex, and vice versa:

The tetrahedron is dual with itself. If we were to do the same kind of intersection, we would simply get two tetrahedra.

## More on Polyhedra

**Archimedean solids** are slightly less regular. They are like Platonic solids, but they can consist of more than one type of regular polygon. They are named after another ancient Greek mathematician:

Plato was wrong in believing that matter consists of Platonic solids. But regular polyhedra have many special properties that make them appear everywhere in nature – and we can copy these properties in science and engineering.

### Viruses and Bacteria

Many viruses, bacteria and other tiny organisms are shaped like icosahedra. Viruses, for example, must enclose their genetic material inside a shell of many identical protein units. The icosahedron is the most efficient way to do this – because it consists of a few regular elements but is almost shaped like a sphere.

### Molecules

Many molecules are shaped like regular polyhedra. The most famous example is C_{60} which consists of 60 carbon atoms arranged in the shape of a *truncated icosahedron*. It was discovered in 1985 when scientists researched interstellar dust. They named it “Buckyball” (or Buckminsterfullerene) after the architect Buckminster Fuller, famous for constructing similar-looking geodesic domes.

### Crystals

Most crystals have their atoms arranged in a regular grids consisting of tetrahedra, cubes, octahedra and many other polyhedra. When they crack or shatter, you can see these patterns on a much larger scale.

### Construction

Tetrahedra and Octahedra are incredibly rigid and stable, which makes them very useful in construction. *Space frames* are polygonal structures that can support large roos and heavy bridges.

### Games

Because of their symmetry, Platonic solids are often used to create dice. Every side has the probability of landing facing up, so the dice are always fair.

The truncated icosahedron is probably the most famous polyhedron in the world: it is the shape of the football.